DJAI Game Analytics
Updated Aug 13
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Every title we have observed in a Play chart, with the numbers we could measure and the ones we had to model — labeled apart.
| # | Game | InstallsGoogle Play publishes installs only as a bucket floor — “1,000,000+”. This is that floor, exactly as the store states it. | Installs / dayModeled, not measured. Play publishes install buckets and no history, so installs/day is derived from the exact rating count and a per-game installs-per-rating factor. Order of magnitude, not a count. | MomentumA transparent 0–100 weighted sum of relative growth, rank climb, freshness and breakout. Open any game to see the four components. | Actions |
|---|---|---|---|---|---|
| 51 | Nostalgia.GBC Pro (GBC Emulato Nostalgia Emulators | 10,000+ | — | 0.0 |
| 52 | EDGE Extended Mobigame SAS | 10,000+ | — | 0.0 |
| 53 | PCE.emu (PC Engine Emulator) Robert Broglia | 10,000+ | — | 0.0 |
| 54 | Super3D Pro Multi Emu for 3DS Super Multi Emulator | 10,000+ | — | 0.0 |
| 55 | Saturn.emu (Saturn Emulator) Robert Broglia | 5,000+ | — | 0.0 |
| 56 | Slaps And Beans 2 Trinity Team srl | 1,000+ | — | 0.0 |
| 57 | PewPew Live 2 Jean-François Geyelin | 1,000+ | — | 0.0 |
| 58 | KOF '94 ACA NEOGEO SNK CORPORATION | 1,000+ | — | 0.0 |
| 59 | GGPO+ GGPOZ | 1,000+ | — | 0.0 |
| 60 | Apple Shooter HIPP0 | 500+ | — | 0.0 |
| 61 | Brick Breaker Classic Premium Abyx Entertainment | 500+ | — | 0.0 |
| 62 | SpaceVent Open World Survival Cloudleaf Games | 100+ | — | 0.0 |
| 63 | Dungeon Dash - TOTN Stone Golem Studios | 100+ | — | 0.0 |
| 64 | Never Play With Murder Machine Bratu Games | 50+ | — | 0.0 |
| 65 | No Way Home: Reforged Shooter Studio Wolfire | 50+ | — | 0.0 |
| 66 | Butterfly Catcher Simeon Georgiev | 10+ | — | 0.0 |
| 67 | Fungi Hockey League (FHL) Studio Wolfire | 10+ | — | 0.0 |
| 68 | The Crushing Abyss Tinker Apps | 10+ | — | 0.0 |
| 69 | Neon Jump Bits-i-Bocs | 5+ | — | 0.0 |
| 70 | Escape The Glide Developer Dev | 5+ | — | 0.0 |
| 71 | Red Ball 4 FDG Entertainment GmbH & Co.KG | 100,000,000+ | 14.4K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 0.1 |
| 72 | Payback 2 - The Battle Sandbox Apex Designs Games LLP | 100,000,000+ | 11.7K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 0.1 |
| 73 | Cooking City: Restaurant Games MAGIC SEVEN CO., LIMITED | 50,000,000+ | 5.8K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 0.1 |
| 74 | Stickman Party 234 MiniGames PlayMax Game Studio | 500,000,000+ | 167.3K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 0.3 |
| 75 | Cooking World® Restaurant Game MAGIC SEVEN CO., LIMITED | 10,000,000+ | 10.6K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 0.6 |