DJAI Game Analytics
Updated Aug 13
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Every title we have observed in a Play chart, with the numbers we could measure and the ones we had to model — labeled apart.
| # | Game | InstallsGoogle Play publishes installs only as a bucket floor — “1,000,000+”. This is that floor, exactly as the store states it. | Installs / dayModeled, not measured. Play publishes install buckets and no history, so installs/day is derived from the exact rating count and a per-game installs-per-rating factor. Order of magnitude, not a count. | MomentumA transparent 0–100 weighted sum of relative growth, rank climb, freshness and breakout. Open any game to see the four components. | Actions |
|---|---|---|---|---|---|
| 1951 | Blood Strike x Attack on Titan NetEase Games | 100,000,000+ | 54.4K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.4 |
| 1952 | SCHOOLBOY RUNAWAY - STEALTH Linked Squad | 50,000,000+ | 27.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.4 |
| 1953 | Color Oasis - Color by Number Tap Color Studio | 10,000,000+ | 7.0K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.4 |
| 1954 | MapleStory : Idle RPG NEXON Company | 1,000,000+ | 755/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.4 |
| 1955 | Brawl Stars Supercell | 500,000,000+ | 25.8K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.5 |
| 1956 | Call of Duty®: Mobile Activision Publishing, Inc. | 100,000,000+ | 1.5K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.5 |
| 1957 | Delta Force Level Infinite | 10,000,000+ | 7.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.5 |
| 1958 | Pikmin Bloom: Walking Game Scopely Explore, Inc. | 5,000,000+ | 4.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.5 |
| 1959 | Fable Town: Merging Games REEF GAMES LTD | 1,000,000+ | 860/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.5 |
| 1960 | Steelborn: Tank Idle RPG SayGames Ltd | 10,000+ | — | 6.5 |
| 1961 | Free Fire: 9th Anniversary GARENA INTERNATIONAL I | 1,000,000,000+ | 102.1K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1962 | My Talking Angela 2 Outfit7 Limited | 500,000,000+ | 371.0K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1963 | Offline Games No WiFi internet Fun Offline Games | 100,000,000+ | 83.5K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1964 | Avatar World ® Pazu Games | 100,000,000+ | 73.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1965 | Chess - Offline Board Game GamoVation | 100,000,000+ | 74.3K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1966 | Lamar - Idle Vlogger CrazyLabs LTD | 50,000,000+ | 40.9K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1967 | Meta Horizon Meta Platforms Inc | 10,000,000+ | 9.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.6 |
| 1968 | Color by Number:Coloring Games Wildlife Studios | 100,000,000+ | 93.5K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.7 |
| 1969 | Zoodoku Nebula Studio | 100,000+ | — | 6.7 |
| 1970 | Gleam Match - Puzzle Tiles 3 KNP VIETNAM JOINT STOCK COMPANY | 10,000+ | — | 6.7 |
| 1971 | Daily Mahjong Match Big Cake | 10,000,000+ | 12.6K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.8 |
| 1972 | OneState RP - Role Play Life ChillBase | 10,000,000+ | 12.4K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.8 |
| 1973 | Legendale: Adventure Games Guli Games Ltd | 1,000,000+ | 1.4K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.8 |
| 1974 | Bear Tycoon Quantum Straw Team | 10,000+ | — | 6.8 |
| 1975 | Tile Explorer - Triple Match Oakever Games | 100,000,000+ | 112.6K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 6.9 |