DJAI Game Analytics
Updated Aug 13
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Every title we have observed in a Play chart, with the numbers we could measure and the ones we had to model — labeled apart.
| # | Game | InstallsGoogle Play publishes installs only as a bucket floor — “1,000,000+”. This is that floor, exactly as the store states it. | Installs / dayModeled, not measured. Play publishes install buckets and no history, so installs/day is derived from the exact rating count and a per-game installs-per-rating factor. Order of magnitude, not a count. | MomentumA transparent 0–100 weighted sum of relative growth, rank climb, freshness and breakout. Open any game to see the four components. | Actions |
|---|---|---|---|---|---|
| 1976 | Geometry Dash Lite RobTop Games | 500,000,000+ | 1.6K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.0 |
| 1977 | Vita Mahjong Vita Studio. | 100,000,000+ | 120.1K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.0 |
| 1978 | Easy Drum - Real Music Drum AVA GAMES | 50,000+ | — | 7.0 |
| 1979 | Counter Stack CERO SPACE | 10+ | — | 7.0 |
| 1980 | Block Blast! HungryStudio | 1,000,000,000+ | 1.3M/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.1 |
| 1981 | Parchisi STAR Online Gameberry Labs | 100,000,000+ | 15.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.1 |
| 1982 | FPS Strike Ops : Modern Arena FPS Shooter & Action Game | 100,000,000+ | 155.0K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.1 |
| 1983 | Snake.io - Fun Snake .io Games Kooapps Games | Fun Arcade and Casual Action Games | 100,000,000+ | 18.8K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.1 |
| 1984 | Sorry! World Online Board game Gameberry Labs | 1,000,000+ | 2.1K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.1 |
| 1985 | 50,000,000+ | 13.0K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.2 |
| 1986 | Ultimate Traffic Bike Driving Arcane Game Studio | 1,000,000+ | — | 7.3 |
| 1987 | Epic Plane Evolution VOODOO | 10,000,000+ | 23.1K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.4 |
| 1988 | Food Hunt: Pixel Puzzle EVERFUN | 1,000,000+ | 15.7K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.4 |
| 1989 | PUBG MOBILE Level Infinite | 1,000,000,000+ | 12.1K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.5 |
| 1990 | Chirpy Sort: Bird Color Puzzle AIM TOP GAME TECHNOLOGY LIMITED - Bird | 1,000,000+ | 16.0K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.5 |
| 1991 | Knock Out Combo Game | 500,000+ | — | 7.5 |
| 1992 | Mystery Detective Adventure 2 FIVE-BN GAMES | 50,000+ | — | 7.5 |
| 1993 | Free Fire MAX GARENA INTERNATIONAL I | 500,000,000+ | 116.2K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.7 |
| 1994 | Choo-Choo Charles Two Star Games LLC | 1,000+ | — | 7.7 |
| 1995 | Moonlight Peaks XSEED Games/Marvelous USA, Inc. | 1,000+ | — | 7.7 |
| 1996 | Melon Sandbox playducky.com | 100,000,000+ | 233.1K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.8 |
| 1997 | Flashback Trivia: Quiz Game Lucky Echo Labs | 50,000+ | — | 7.8 |
| 1998 | My Perfect Hotel SayGames Ltd | 100,000,000+ | 51.6K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 7.9 |
| 1999 | 100,000,000+ | 7.4K/dayModeled, not measured. Google Play only publishes install bucketslike “1,000,000+”, and no install history at all. We measure the exact rating count — which is public and ticks continuously — and convert it using an installs-per-rating factor calibrated from this game's own bucket floor. Treat it as an order-of-magnitude signal, never a count. | 8.0 |
| 2000 | Game of Thrones: Dragonfire Warner Bros. International Enterprises | 1,000,000+ | — | 8.0 |