DJAI Game Analytics
Updated Aug 13
Play publishes no history, so every series here is built from deltas between crawls we ran ourselves. Panels that need two captures say so until they have them.
You asked for 90 days; your plan stores 7. The window below is clamped server-side. See plans →
Relative momentum by genre, indexed to 100 at the first capture in this window.
Each genre starts at 100, so the slope shows its percentage change without letting a higher raw score dominate the chart. The genre rollups table below preserves the latest raw momentum values.
Places gained or lost in the same chart slot between the first and last capture in this window. Measured, not modeled.
Biggest moves toward #1 in the last 7 days.
No game gained a place in this window. That is a real result, not a missing one.
Biggest slides away from #1 in the last 7 days.
No game lost a place in this window.
Where new titles are actually landing, from the latest genre rollup.
Derived, not fetched: Play has no new-releases collection, so this counts games whose store release date falls inside the rollup window.
Share of games in each genre offering in-app purchases, and share carrying ads.
Both series are percentages of the same population, so they share one axis honestly. Two measures on different scales would get two charts, never a second y-axis.
Age against age-neutral traction. Comparing 9 emerging and 30 established games with complete inputs.
Meowdoku: Brain Puzzle Games
Puzzle · 4mo old · Traction 14.4 · Momentum 12.3 · best rank #1
Components: growth 14% · positive rank movement 0% · breakout 40%
| Game | Cohort | Age | Traction | Momentum |
|---|---|---|---|---|
| established | 2y | 32.9 | 28.0 | |
| established | 10y | 27.2 | 23.2 | |
| established | 8y | 25.9 | 22.0 | |
| established | 3y | 23.2 | 19.7 | |
| established | 8y | 23.1 | 19.6 | |
| established | 13y | 23.0 | 19.6 | |
| established | 1.3y | 22.4 | 19.0 | |
| established | 6y | 22.1 | 18.8 | |
| established | 1.3y | 21.8 | 18.5 | |
| established | 12y | 21.8 | 18.6 | |
| established | 5y | 21.8 | 18.5 | |
| established | 9y | 20.6 | 17.6 | |
| established | 3y | 19.6 | 16.6 | |
| established | 14y | 19.5 | 16.6 | |
| established | 3y | 19.5 | 16.6 | |
| established | 3y | 19.4 | 16.5 | |
| established | 10y | 18.8 | 16.0 | |
| established | 1.6y | 18.6 | 15.8 | |
| established | 9y | 18.5 | 15.7 | |
| established | 4y | 18.3 | 15.6 | |
| established | 4y | 18.0 | 15.3 | |
| established | 3y | 17.7 | 15.0 | |
| established | 11y | 17.7 | 15.0 | |
| established | 1.7y | 17.6 | 15.0 | |
| established | 11y | 17.1 | 14.5 | |
| established | 12y | 17.1 | 14.5 | |
| established | 10mo | 17.1 | 14.5 | |
| established | 2y | 16.9 | 14.4 | |
| established | 7y | 16.8 | 14.3 | |
| established | 1.8y | 15.9 | 13.5 | |
| emerging | 4mo | 14.4 | 12.3 | |
| emerging | 3mo | 11.8 | 10.1 | |
| emerging | 6mo | 10.7 | 9.1 | |
| emerging | 1mo | 10.5 | 18.6 | |
| emerging | 3mo | 8.7 | 7.4 | |
| emerging | 2mo | 7.3 | 10.7 | |
| emerging | 4mo | 1.3 | 1.1 | |
| emerging | 2mo | 0.9 | 5.1 | |
| emerging | 4mo | 0.0 | 0.0 |
1757 games were excluded because a required release date, growth, or rank-movement input was unavailable. Traction-v1 intentionally excludes app age and freshness; age only determines the horizontal position and cohort.
The latest capture for every genre, exactly as the trend engine wrote it.
| Genre | Games | New | Avg momentum |
|---|---|---|---|
| Casino | 92 | 13 | 3.5 |
| Racing |
| 113 |
| 8 |
| 3.5 |
| Casual | 142 | 18 | 3.2 |
| Sports | 109 | 6 | 3.2 |
| Strategy | 128 | 13 | 3.1 |
| Word | 90 | 2 | 3.1 |
| Trivia | 93 | 8 | 3.0 |
| Card | 135 | 6 | 3.0 |
| Music | 91 | 2 | 2.9 |
| Arcade | 145 | 14 | 2.8 |
| Puzzle | 149 | 9 | 2.8 |
| Role playing | 145 | 9 | 2.7 |
| Educational | 139 | 10 | 2.7 |
| Board | 148 | 10 | 2.7 |
| Simulation | 159 | 14 | 2.6 |
| Adventure | 147 | 11 | 2.6 |
| Action | 152 | 6 | 2.5 |